Youth

Ages 13-21

Information Age Education Campaign

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The Information Age is changing our lives. Business, civic life, education, and communities have been profoundly affected by the Internet. In an effort to help adults participate and attain economic self-sufficiency, the City of Seattle and CTTAB have created a PowerPoint presentation called the Information Age Education Campaign.

The presentation is an outreach tool that targets under-served communities and encourages them to learn to use computers and the Internet. Its target audiences include low-income communities, seniors, immigrant communities, the computer-phobic, and those who, for whatever reason, have not been able to take advantage of new technology. It is an introduction to basic communications tools and free or almost-free training.

YouthSpace

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Display your youth produced video, audio, photography and website at YouthSpace.net. You'll find curriculum, a forum and links to organizations working with youth. 

 

http://www.youthspace.net/

Math Activities

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Math and numeral games for kindergarten through sixth grades. 

http://www.rainforestmaths.com/

Renaissance Connection

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Explore a timeline of Renaissance art and innovation, commission an artwork as a patron of the arts, design your own innovation, and much more, all enhanced with quirky visuals, irreverent humor, and engaging interactivity that reveal the ways that Renaissance life and culture resemble our own.

http://www.renaissanceconnection.org/main.cfm 

PestWorld for Kids

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Mysterious and exciting, the world of pests challenges us to understand what attracts these animals to our homes and yards. Tackle the pest challenge with these learning games! For kids of all ages, and especially for those in third through fifth grade.

http://www.pestworldforkids.org/learninggames.html

Jean-Michel Basquiat

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Jean-Michel Basquiat was an extraordinary artist who created paintings and drawings filled with imagery that describes his ideas about life and the world around him. He drew upon a variety of skills and interests that he employed and expressed in complex ways, and he created his own rules about art, demonstrating that there is not one "right" way to express oneself or to approach art. Through interactive explorations of Basquiat's paintings, an interactive biography of his life, a digital painting tool, and online discussion forum, teens can gain insights into Basquiat's life and worldview—while reflecting upon their own.

Zoo Matchmaker

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How can zoos help save endangered species? By breeding them in captivity, in hopes of someday releasing animals back into their original habitats. This interactive places you in charge of a breeding program for endangered tigers. Choose from several breeding plans, then make the best matches to ensure tiger survival. Along the way, you'll learn about tiger genetics and the basic rules of inheritance.

http://www.minnesotazoo.org/education/games/matchmaker/index.html  

Zam's Quest

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A unique role playing curriculum that empowers kids to join the environmental discussion about the world's wildlife conservation issues.

http://www.zamsquest.com/index.php

Explore Astronomy and Black Holes

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Black Holes — Gravity's Relentless Pull is an exciting, in-depth exploration of the astronomy and physics of black holes. The site was created in a collaboration between astronomy, education and Web professionals. It offers astronomical images, animations, interactive experiments (some with audio), and an encyclopedia of accurate, up-to-date information.

http://hubblesite.org/explore_astronomy/black_holes/modules.html

My Pop Studio

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My Pop Studio is a creative play experience that strengthens critical thinking skills about television, music, magazines and online media directed at girls.

http://www.mypopstudio.com/index2.php 

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